|
War Gods |
||||||||||||
auch bekannt als: WarGods | |||||||||||||
Fanart Cover |
| ||||||||||||
PlayStation Screenshots: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 | |||||||||||||
Magazine scans: - Developer´s view: Paul Bates (Senior Programmer): I'm afraid I don't recall Wargods ever being developed for the Saturn. Eurocom was given the Nintendo 64 and PC versions to convert from the original arcade machine, which was in mid-development at the time. Midway were handling the Playstation version. I have my doubts of Wargods being converted to the Saturn as it used a very high polygon count for the time (around 5,000 polys @ 60fps, 300000 poly/sec). This was OK for the PS1/N64, but the Saturn hardware favoured quality rather than quantity and it would not have been able to run the game at a playable frame rate. The models could not be reduced to solve this as the animations were all based on vertex animation. SEGA Saturn alpha/beta/release candidate: - |
PlayStation YouTube Video by TheUnbiasedGamer |